Summoners War Rune Slot 3
Guide by: ofuro28. Click here to go to the original source.
So, it' good to build Khmun with lots of HP and to do so it's better to use%HP runes on slot 4 and 6. As for rune slot 2, it is advisable to use speed on him, since he will automatically generate a shield at the beginning of his turn and for that reason you will want him to gain his turn very fast. However you can choose to go with HP on slot 2, if you're confident enough that the speed from. An engraved rune belongs to that monster and cannot be given to anyone else. It is possible to make runes more powerful with the “power up” process. In addition, if you manage to collect a specific rune set, you can earn special set bonuses. Play Summoners War on BlueStacks 4. Our recommendations on the use of runes are as follows. This is KennyGhoul, and today I'll share with you my current GB12 team. It has about 80% win rate, yeah, I'd say it's about that. I hope you can take this as a guide. I'm not going to list minimum stats, but the ones I currently have. I'll try to include as much information as I can. I'm not the best player, nor I have the best runes, in fact I have never reached C1 in Arena, my best.
Some ToC:
- In this post I want to make a rough guidance -a rule of thumb- about which monsters that can use specific runes.
- Please take it with pinch of salt
- I only want to emphasize on slot 2/4/6
- I make this post with end-game stage on mind.
- Resistances on slot 6 is immediate sell
- Flat stats is immediate sell
- Always sell any non-6stars rune you got except 5stars slot 2 spd, or you got it with 4 crazy substats
- What I bold is the premium runes, you should be grateful if you got one
- Also I won’t emphasize too much on monster that got special rune build or monster that a bit falls through on end game
Monster Classification

Before we starts, I want to classified some of monsters as:
- Raw DD (RDD) : usually this type of monster relies on one of their skills (usually their 2nd or 3rd skills) as their sources of damage: lushen, katarina, kahli, etc
- violent DD (VDD) : this type of monster potential increase with violent rune: camilla, kahli, raoq, guillaume, all chimeras, perna, tyron, etc
- speed DD (SDD) : a type of damage dealer that increasing his damage according to aspd : all samurais, theomars, tesharion, hwa, etc
- HP-based DD (HPDD) : DD that benefit greatly from his HP: eshir, vigor, beast monks, darion, jubilee (as pointed by /u/TaiserRY)
- DEF-based DD (DEFDD) : DD that benefit greatly from his DEF : groggo, velajuel, dark archangel
- SS – Support that want to Recycle their skills fast or support that benefit greatly from speed : chasun, veromos, eladriel, briand, shannon
- Speed Demons (SD) – monster that you want to be the fastest one no matter what : megan, bernard, chloe, verde
- Crowd-Control (CC) : Debuffer team: tyron, barreta, aria, thrain, etc
- Bomber (BOMB) : water wind light kobold, and fire dark joker
- TANK : self-described
Runes
So let’s start with the runes
Energy (HP +15%)
- slot 2 spd : not the 1st choices, but can be used on SS or SD
- slot 2 hp% : can be 1st choices for any tank type
- slot 2 atk% : good for anavel or any atk-based healer monster. good runes for bomber also if you can keep the acc high enough through substats
- slot 2 def% : sell
- slot 4 hp% : can be 1st choices for any tank type
- slot 4 atk% : see slot 2 atk%
- slot 4 def% : sell
- slot 4 critr% : can be 1st choices for ahman, if you can reach 100critrate through substats with violent/energy build
- slot 4 critd % : can be 1st choices for vigor/eshir, if you can reach high critrate through substats with rage/energy build
- slot 6 hp% : can be 1st choices for any tank type
- slot 6 atk% : see slot 2 atk%
- slot 6 def% : sell
- slot 6 acc% : not the 1st choices, but can be use on any CC if you can keep 85 acc through subs on violent/energy or despair/energy set
Blade (Critical Rate +12%)
- slot 2 spd : 1st choices for SDD, can also be useful for verd if you can’t hit 100critR through substats
- slot 2 hp% : 1st choices for HPDD
- slot 2 atk% : 1st choices for RDD, VDD
- slot 2 def% : 1st choices for DEFDD
- slot 4 hp% : sell, or you can keep it if you want broken sets for tank
- slot 4 atk% : sell, or you can use it for BOMB
- slot 4 def% : sell
- slot 4 critr% : 1st choices for ahman, verd. don’t use it for any DD
- slot 4 critd % : 1st choices for any DD
- slot 6 hp% : 1st choices for HPDD
- slot 6 atk% : 1st choices for RDD, VDD, SDD
- slot 6 def% : 1st choices for DEFDD
- slot 6 acc% : good for orochi, and mikene if you can reach 85acc and 100critr using violent/blade set
Focus (Accuracy +20%)
- slot 2 spd : 1st choices for megan, bernard, and CC
- slot 2 hp% : sell, or you can keep it if you want broken sets for tank
- slot 2 atk% : 1st choices for bomber
- slot 2 def% : sell
- slot 4 hp% : 1st choices for CC, or you can use it as broken sets for tank
- slot 4 atk% : 1st choices for bomber
- slot 4 def% : sell
- slot 4 critr% : 1st choices for orochi / mikene
- slot 4 critd % : sell
- slot 6 hp% : 2nd choices for CC (only if you can get 85 acc through subs). or you can use it as broken sets for tank
- slot 6 atk% : 1st choices for bomber
- slot 6 def% : sell
- slot 6 acc% : 1st choices for CC
Fatal (Attack Power +35%)
There is a post regarding whether you should use fatal or rage, but for now, I assume that you can get at least 55 critR which is better to use rage than fatal
- slot 2 spd : sell, or can be mediocre sets for SDD
- slot 2 hp% : sell
- slot 2 atk% : 1st choice for bomber, or can be mediocre sets for VDD, RDD
- slot 2 def% : sell
- slot 4 hp% : sell
- slot 4 atk% : 1st choice for bomber
- slot 4 def% : sell
- slot 4 critr% : sell
- slot 4 critd % : sell, or can be mediocre sets for VDD, RDD, SDD
- slot 6 hp% : sell
- slot 6 atk% : 1st choice for bomber, or can be mediocre sets for VDD, RDD, SDD
- slot 6 def% : sell
- slot 6 acc% : sell
Summoners War Rune Slot 360
Rage (Critical Damage +40%)
- slot 2 spd : 1st choices for SDD
- slot 2 hp%: 1st choices for eshir
- slot 2 atk% : 1st choices for RDD
- slot 2 def% : 2nd choices for DEFDD (after violent)
- slot 4 hp% : sell, or can be use as broken sets for tank
- slot 4 atk% : sell
- slot 4 def%: sell
- slot 4 critr%: sell
- slot 4 critd % : 1st choices for SDD, HPDD, RDD, DEFDD
- slot 6 hp%: 1st choices for eshir
- slot 6 atk% : 1st choices for RDD, SDD
- slot 6 def% : 1st choices for DEFDD
- slot 6 acc% : sell
Swift (Attack Speed +25%)
- slot 2 spd : 1st choices for SD, and SDD
- slot 2 hp% : 2nd choices for SS
- slot 2 atk% : sell
- slot 2 def% : sell
- slot 4 hp% : 1st choices for SD, 2nd choices for SS
- slot 4 atk% : sell
- slot 4 def% : sell
- slot 4 critr% : best rune for verde (as pointed by /u/Uberlox) , otherwise sell
- slot 4 critd % : 2nd choices for SDD
- slot 6 hp% : 1st choices for SD or 2nd if the monster need acc
- slot 6 atk% : sell
- slot 6 def% : sell
- slot 6 acc% : 1st choices for SD if the monster need acc
Guard (Defense +15%)
- slot 2 spd : can be good for SD or CC, but definitely not 1st choice
- slot 2 hp% : good enough for tank, but not 1st choices
- slot 2 atk% : sell
- slot 2 def% : 2nd choices for DEFDD if you can get lots of critR from violent/guard or rage/guard set. 1st choices for copper though
- slot 4 hp% : good enough for tank, but not 1st choices
- slot 4 atk% : sell
- slot 4 def% : 1st choices for copper
- slot 4 critr% : sell
- slot 4 critd % : pls see slot 2 def%
- slot 6 hp% : pls see slot 2 hp%
- slot 6 atk% : sell
- slot 6 def% : pls see slot 2 def%
- slot 6 acc% : sell
Endure (Resistance +20%)
- slot 2 spd : can be good enough for SD, but definitely not 1st choice
- slot 2 hp% : good enough for tank, but not 1st choices
- slot 2 atk% : sell
- slot 2 def% : good enough for DEFDD , but not 1st choices
- slot 4 hp% : see slot 2 HP%
- slot 4 atk% : sell
- slot 4 def% : sell
- slot 4 critr% : sell
- slot 4 critd % : good enough for DEFDD or HPDD, but not 1st choices and only if you can get high enough critR
- slot 6 hp% : see slot 2 HP%
- slot 6 atk% : sell
- slot 6 def% : see slot 2 def%
- slot 6 acc% : sell
Violent (Get Extra Turn +22%)
The best 4-rune sets in the game, nuf said
- slot 2 spd : 2nd choices for SDD after swift, 1st choices for non-despair CC, 1st choices for SS (if you can get high enough HP)
- slot 2 hp% : 1st choices for tank. 1st choices for HPDD (except eshir), 1st choices for SS (if you can’t get high enough HP)
- slot 2 atk% : 1st choices for VDD
- slot 2 def% : 1st choices for DEFDD
- slot 4 hp% : 1st choices for tank, non-despair CC, SS
- slot 4 atk% : 1st choices for anavel, or sell it if you dont have anavel
- slot 4 def% : sell
- slot 4 critr% : 1st choices for ahman, orochi, mikene.
- slot 4 critd % : 1st choices for VDD. 2nd choices for SDD after swift, 2nd choices for HPDD after rage
- slot 6 hp% : see slot 2 HP%
- slot 6 atk% : 1st choices for VDD, 2nd choices for SDD after choices
- slot 6 def% : see slot 2 DEF%
- slot 6 acc% : 1st choices for non-despair CC
Despair (Stun Rate +25%)
Summoners War Best Rune Setup
- slot 2 spd : 1st choice for CC
- slot 2 hp% : 2nd choices (after violent) for briand, arnold.
- slot 2 atk% : 2nd choices for DD that got AoE : lushen (after rage), sig (after violent),
- slot 2 def% : 1st choices for artamiel, wind mk despair-revenge. also 1st choices for copper
- slot 4 hp% : see slot 2 HP%, also 1st choices for CC
- slot 4 atk% : sell
- slot 4 def% : 1st choices for copper
- slot 4 critr% : sell
- slot 4 critd % : see slot 2 def% or slot 2 atk%
- slot 6 hp% : see slot 2 HP%, also 1st choices for CC if you get enough acc from substat
- slot 6 atk% : see slot 2 atk%
- slot 6 def% : see slot 2 def%
- slot 6 acc% : 1st choices for CC if you don’t get enough acc from substats
Nemesis (ATK Gauge +4% (for every 7% HP lost))
I won’t talk a lot about nemesis, since from my observation, only handful of monster can use nemesis to its full extent, with examples:
- camilla with atk/critd/atk violent/nemesis
- chasun with spd/hp/hp or hp/hp/hp violent nemesis
- ramagos with hp/hp/hp vampire/nemesis
As pointed by /u/papagelos and /u/JohtoKan actually veromos is indeed another monster that can benefited greatly from nemesis using: violent-nemesis spd/hp/hp or hp/hp/hp
Shield (Ally Shield 3 turns (15% of HP))
As a rule of thumb, shield works greatly if you got more base-HP%. Therefore this rune works great on hi-base HP monster, and can act as replacement 2-rune set if you find the stats and substats are much better than the most intended set.
Revenge (Counterattack +15%)
As a rule of thumb, revenge works great on monster that is not squishy, and got some special 1st skill effect
- slot 2 spd : good on offensive tyron, raoq, bella
- slot 2 hp% : darion, jultan, jubilee, talc, basalt. also good on any despair-revenge HP%/HP%/HP% tank monster, also good on HPDD monster
- slot 2 atk% : camilla on violent revenge, wind mk on despair revenge
- slot 2 def% : DEFDD if you can retain high critR
- slot 4 hp% : see slot 2 HP%
- slot 4 atk% : good for anavel, otherwise sell
- slot 4 def% : sell
- slot 4 critr% : good for verd if you can maintain 100% critr on swift/revenge
- slot 4 critd % : see slot 2 atk%, also good on DEFDD if you can retain high critR
- slot 6 hp% : see slot 2 HP%
- slot 6 atk% : see slot 2 atk%
- slot 6 def% : see slot 2 def%
- slot 6 acc% : sell
Vampire (Life Drain +35%)
I wont describe in detail but vampire is good on:
- ramagos on vampire-nemesis on HP%/HP%/HP% or vampire-energy HP%/HP%/HP%
- for farmer, such as susanoo, liesel, to name a few.
Will (Immunity +1 turn)

As rule of thumbs:
- best will user is chloe with swift/will, spd/hp/hp and with crazy spd everywhere. so keep an eye for that 😀
- will is also good on cleanser, such as kona, fedora, delphoi with violent-will spd/hp/hp, also good on velajuel on violent-will def/critd/def
- zeratu and rakan is another good will user with violent-will atk/critD/atk
- otherwise, you can use will on your DD (if you can get high critR and critD), to counter tyron and zaiross team on PvP
In the end I hope this would be useful for some 😀
Cheers